Teaser trailer for Star Trek: Fleet Command by DIGIT. Trailer by Scopely.
Video showcasing the Enterprise and Klingon starships to sell the direction, mood, and quality for the game (Lighting and animation by Denman Rooke. 3D models by artists at DIGIT)
Video showcasing UI style as interpreted from the JJ Abrams movies. Animation and pixelated UI effect by Denman Rooke.
Star Trek: Fleet Command
On Star Trek: Fleet Command, Denman Rooke (now at RÚCAĊ) worked as the Lead Concept Artist at DIGIT games. This is a small collection of his work on the project.
As part of the lead team, Denman helped define the visual aesthetic for Star Trek: Fleet Command; this included tackling concept art and design, world building, in-game and marketing illustrations, as well as a bit of art direction. Rooke often worked in Unity to prototype UI interaction and visualization, as well as animating in-game cinematics. With such a strong IP and brand, he also helped re-imagine the UI design and art direction to match the JJ Abrams movie universe.
Software used
Photoshop Maya 3DCoat